![]() ![]() Do note, though, that not everybody will have access to the same pet, deck, or jewels that I did here. There will certainly be some parts meant to educate readers on Deckathalon mechanics, deck building, and card conservation. You have to think about how certain colors support one another, which nicely dovetails with the theme of hell's demons teaming up to break out of exile.Before I start, the purpose of this article is to give some insight into my thought process during the recent Ice Deckathalon. And like Wes mentioned, the blended, two-color decks remind me of the synergies of Magic: The Gathering. This board format forces you to think carefully (but not agonizingly so) about the chronological flow of enemies, where you want to plug a thorny Animus who hurls damage at the back line, or toss down a certain status effect-inducing defender to debuff enemies. So you're essentially building an angel filtration system. Enemies enter at the bottom, then flow upward, passing through each layer. There are three chambers (a fourth, if you count the fragile heart of the train at the top), and each monster you play into one of these lanes eats up room capacity, a valuable commodity that can be grown or shrunk, and that impacts which monsters you'll be able to pair together. Monster Train plays much more like a board game than most so-called digital card games, I think, and one of its biggest appeals is the clever structure of its board, the train. Bad guys who are, in this case, actual angels from heaven. Slay the Spire is zen and patience Monster Train is a toybox, the feeling of lining up your favorite action figures and mashing them together against the bad guys. (Image credit: Good Shepherd Entertainment)Įvan Lahti: Illegal fireworks! That's exactly it, Robin.
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